Programming
AI Combat System
- Behaviours, Down, Counter, Falling
- Throw System/Animation Controller
Combat Collision : Damage, High Block, Low Block, Blue Block, Throw Trigger
Enemy Type AI
Difficulty Settings (Traps, Enemy HP, Damage Taken, Auto-High Block, Perfect Mode Restrictions)
Gamepad Support
Front End (Chapter Select, Game Select, Difficulty Select, Basic Tutorial, Credits, Fight Tutorial (art))
Fight Tutorial
Story Display
XNA Compatibility
HD Conversion
Sound Effects Installation
Wall Hop Installation / Debug
Design
Build Levels
Polish
Scripting
Balance Combat AI
Production
XNA Membership
Add Composer
Add SFX Producer
Art
Background Art
- Prison (preliminary backgrounds)
- Warehouse (preliminary backgrounds)
- Caves (preliminary backgrounds)
- Crypts (preliminary backgrounds)
- Cliffs
- Castle
- Tower - Exterior
Character Modeling
- Guards
- Skeletons
- Knights
- Fencers
- Grand Skeleton
- General
- Princess
- Guard Captain
Enemy Character Animations
- Combat Chains: 2- 6 each enemy
- Throw Animations: 1-2 each enemy, more for General
- Walking
- Running
- Falling
- Defeated - from combat
- Defeated - from Fall
- Hurt
- Knocked Down (13 frames for falling through the air, 20 for landing/getting up)
- Blocking High / Parry High for Fencers, Princess, General
- Blocking Low / Parry Low for Fencers, Princess, General
- En Guarde Stance
- Combat Step/Hop Forward
- Combat Step/Hop Back
- Lunge Attack
- *** The General, Guard Captain and Princess are similar to the Knights, Guards and Fencers respectively. So basic movement animations can be reused.***
Player Character Animations
- 3 Hit Attack Chain - High
- 3 Hit Attack Chain – Low
- Wall Hop
- Jump Flip
- Straight Jump (up)
- Side Jump *
- Dash *
- Aerial Dash *
- Death – Falling
- Death – Combat
- Doomed Falling
- Walking
* Have animation, but is single frame
Background Object Animations
Scenes
Sound
Game Music
- Thief/Main Theme
- Captain's Theme
- General's Theme
- Grand Skeleton Theme
- Princess' Theme
- Captain's Boss Fight- General's Boss Fight
- Grand Skeleton Boss Fight
- Princess' Boss Fight
- Prison
- Warehouse
- Caves
- Crypts
- Escape Sequence
- Cliffs
- Castle Start
- Castle Middle
- Tower
- Game Over
- Death Jingle
- Victory Jingle
- Menu Music
Sound Effects