Programming:
Class Programming :
Player Bullets
Enemy Bullets
Enemy Rockets
Dive Bomber
Fighter Plane
Flying Fortresses
Ground - Square
Ground - Angled
Bomb On Ground
Bases
Turrets
Rocket Launchers
Dive Bomber Crasher
Fighter Plane Crasher
Flying Fortresses Crasher
Bomb Crasher
Wrecks
Particle System
Smoke
Fire
Debris/Flying Pieces
Background Elements (Backdrop, Background Tiles, Background Props, Backdrop Elements [clouds etc])Debris/Flying Pieces
Level Programming:
Level Branch Logic
Medal Programming (total kill % / Base Destruction)
Player HP + Life Pool Front Screen UI
String Import Routine
Game Types:
Standard
Multiplayer (?)Gunner
Design:
System Design
Level Design
Opening Level Rolling Hills 1
Easy
Sharp Hills 1
Mountaintops 1
CityCavern 2
Normal
Island 1
Desert 1
Sharp Hills 2Mountaintops + Caves
Hard
Cavern 1
Rolling Hills 2
Train 1 Islands 2
Final Level - Floating Islands
Art:
Players
Player Bullets
Enemy Bullets
Enemy Rockets
Dive Bomber Fighter Plane
Flying Fortresses
Ground - Square
Ground - Angled
Bomb On Ground
Bases
Turrets
Rocket Launchers
Dive Bomber Crasher
Fighter Plane Crasher
Flying Fortresses Crasher
Bomb Crasher
Bases Wreck
Turrets Wreck
Rocket Launchers Wreck
Dive Bomber Crasher Wreck
Fighter Plane Crasher Wreck
Flying Fortresses Crasher Wreck
Bomb Wreck
Fire/Flames
Smoke
Debris
Background Elements
Sound:
Musics
SFX
Production:
Work Contract + Terms